Unintend’o Project: Gallery Walk

Instructions

To present your controller to the class, you will participate in a gallery walk. An art gallery refers to an art museum (or any collection of rooms) that houses an exhibition of an artist’s work for exhibition or sale (Wikipedia). In this case, the gallery will be composed of your Unintend’o projects. All students who have completed the project will display their Scratch programs and technical specifications. Then, you will rotate around the classroom, experimenting with the controls as outlined in the technical specifications. At the end of the gallery walk, you will vote for your favorite controller artifacts:

  • Whose controller schemes are the most efficient? ...the most effective? ...the most expandable? ...the most clever?
  • Which special combo moves are the most novel?
  • Which controller would make for the best game?