Unintend’o Project: Binary Mapping


Today, your groups will begin work on the Unintend’o Controller Project by mapping each of the controller button presses to a binary code. These codes will represent the digital instructions to make the Fabio character move.

For example,

B A Result
1 0 0 0 0 0 Fabio walks left
0 1 0 0 0 1 Fabio jumps right

Indicate how each binary sequence is mapped to a character action. This behavior should be expressed on the right side of the arrow.

A draft of the binary code mapping table is due by the end of the period, but you will also be able to work on the Scratch program once you have finished your tables. Remember to include combo moves in your table.

The following is an empty table you may use. You may create your own instead if you like.

Unintend’o Controller Mappings

B A Result